Winplan is the official Windows VGA Planets client. It is set up to handle up to eight separate games, for which it will use separate directories.The Winplan interface is easy to use and pretty self-explanatory. You start off with your race’s main screen, from which you can choose to direct your ships, planets and starbases. You can also change your settings or go directly to the starchart. I usually make my turns by first going through my ships, and then if necessary my planets and bases. But most of the time I switch to the appropriate planets and bases while giving commands to my ships.People who don’t like Winplan often claim it is too slow. True, it obviously isn’t built for speed, but personally speed is not the first thing I’m looking for when it comes to VGA Planets. I like Winplan because it’s easy to use, nice on the eyes (well, once you’ve replaced the graphics with alternate bitmaps) and since it’s a windows application it’s simple to switch back and forth between Winplan, Echoview, your email program and a spreadsheet.Winplan offers some advantages over other clients, mainly that it enables you to plot exact hyperjumps (this is not possible with the DOS version of VGA Planets) and it gives you correct minefield information (Winplan is the only client that does this). Also, it shows UFOs which are often used and generated by addons, and allows you to interact with them. This too is not possible with other clients (though there are patches for this for DOS Planets and VPA).
vga planets 3.5 full version
VGA Planets is a multi-player, space strategy war game originally released in 1992. The game simulates combat in space between galactic scale empires. It follows the 4X game (eXplore, eXpand, eXploit and eXterminate) model: The players start with a home world, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry.
The game was originally released in 1992 but became well known as a play-by-mail game[3] in 1994 with version 3, although the prior version 2.2 was already played worldwide. Version 3 allows up to 11 players to join, each of them leading one of the 11 possible races. In 1994, the game was distributed as shareware, which could be purchased for $15[4] and registration was free.[5] Although games could be set up directly by any group of players, a common way to find groups was to post and answer game invitations on the Usenet group rec.games.vga-planets.[5][2]
VGA Planets follows the 4X game (eXplore, eXpand, eXploit and eXterminate) model: The players start with a home world, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry, etc. The game has no built-in victory condition: the players have to agree on one before starting a game.
First, the host sends a file with the initial conditions to each player. The client program allows the player to view data about the game and make decisions. Once the player has finished giving orders for the turn, either the client program or an external helper program takes the data, creates a turn file (usually with a .TRN extension), and sends it to the host person, who feeds all the turn files into the host program. The host processes all the turns and creates new status files (usually with a .RST extension), which are then sent back to the players. This process can be fully automated (the host can be an automatic server).
VGA Planets 3 is a turn-based, multiplayer PbeM game for the PC, produced by Tim Wisseman. It's a typical 4X game (eXplore, eXpand, eXploit & eXterminate) : the players all start with either 1 spaceship in space, or one planet, or a small empire, depending on the chosen start scenario. The whole 2 dimensional map is visible, but players have to fly to other planets to see what kind and quantities of raw materials and what sort of climate it has (explore). Also, other players are only visible for as far as they fly in open space within visual distance. Players quickly claim nearby planets (expand) and start mining for minerals, needed to fuel their fleet and build new ships (exploit). Players can build unarmed freighters but also a war fleet, needed to attack their fellow players (exterminate).
The base game has 1 fixed map and no option for AI, but mods for variable maps and computer opponents are available as community build freeware. Being an older game, the 'VGA Planets 3 universe' always consisted of 500 planets and also 500 ships (in total), making destroying enemy ships to expand one's own share in those 500 a bojective in it's own. Also, fleet combat was fought in a 1-on-1 scale, so enemies would sort of 'line up' and fighting sequentially, ships fighting on till blown away and taking their damage to the next battle.
VGA Planets is a graphical, multi-player, space strategy war game. The game simulates combat in space between galactic scale empires. The game emphasizes colonization of space and the development of the planets that you find, colonize or conquer. Development of these resources determines what kind of starships (freighters and capital ships) that the player is able to produce. The game is designed to be a strategic and tactical game of warfare, with a strong emphasis on economic development. The game is set in the "Echo Cluster" where 11 different races fight for control.
VGA Planets follows the 4X game (eXplore, eXpand, eXploit & eXterminate) model: The players start with a homeworld, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry, etc. The game has no built-in victory condition: the players have to agree on one before starting a game.
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The game is quite simple to play but very difficult to master. So much so that there are many websites and guides dedicated to various strategies and economics involved in running a successful empire. You control three different types of entities in the game, star ships, planets and starbases. Star ships are how you project power across the cluster, you can ship materials, fight other vessels, take over planets and perform many other types of missions. Planets are the economic power house of your empire, providing raw materials and money to build and supply star ships. The starbases are for building and maintaining star ships, they also add extra defense to a planet in the case of a star ship attacking. In the early stages of a game it is pretty easy to perform all the necessary tasks to build and expand you empire. As your empire grows it becomes more difficult to manage, and much more time consuming. This is mostly because of the effort it takes to manage a larger number of planets, the economy of each one needs to be managed closely to get the most out of them. Star ships are not as hard to manage in numbers, but like planets each one needs your attention to make sure they are supplied and carrying out appropriate missions. Star bases require the least management in my experience, the main decisions related to the bases involve how much technology you plan on investing in, how much you wish to invest in defense, and how much to invest in building and supplying ships.
Every famous TR-808 sound, complete with knob twists and nuances, has been masterfully captured in uncompressed, full-resolution audio.Please refer to the "readme.txt" file, included in this download, for the install procedure.
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Symptom: It says "Limited music will play." when I begin loading the game and/or music comes out sounding odd or non-existent. Cause: Wing Commander requires an Expanded Memory Manager such as EMM386 to be loaded in order to fully play all music and sound effects. It also requires a minimum of 560,000 bytes of conventional memory to run the game, and a minimum of 583,000 bytes if you want full music. Resolution: Add these lines to your CONFIG.SYS file (assumes the files are in C:\DOS directory):
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